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ID: 520452.0, MPI für Informatik / Computer Graphics Group
A Visibility Algorithm for Converting 3D Meshes into Editable 2D Vector Graphics
Authors:Eisemann, Elmar; Paris, Sylvain; Durand, Fredo
Language:English
Date of Publication (YYYY-MM-DD):2009
Title of Journal:ACM Transactions on Graphics (Proc. of Siggraph)
Volume:28
Issue / Number:3
Review Status:Peer-review
Audience:Experts Only
Intended Educational Use:No
Abstract / Description:Artists often need to import and embellish 3D models coming
from CAD-CAM into 2D vector graphics software to produce, e.g.,
brochures or manuals. Current automatic solutions tend to result,
at best, in a 2D triangle soup and artists often have to trace over 3D
renderings. We describe a method to convert 3D models into 2D layered vector
illustrations that respect visibility and facilitate further editing. Our core
contribution is a visibility method that can partition a mesh into large
components that can be layered according to visibility. Because self-occluding
objects and objects forming occlusion cycles cannot be represented by layers
without being cut, we introduce a new cut algorithm that uses a graph
representation of the mesh and curvature-aware geodesic distances.
Last Change of the Resource (YYYY-MM-DD):2010-02-09
External Publication Status:published
Document Type:Article
Version Comment:Automatic journal name synchronization
Communicated by:Hans-Peter Seidel
Affiliations:MPI für Informatik/Computer Graphics Group
Identifiers:LOCALID:C125675300671F7B-F9A81050C17D2852C12576C5003AE6DB-...
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